You can even feel a difference when playing with 250 FPS. From trying out the beta myself, the game is now much more optimized. About the very important issue of Teletubbies models, I'm not sure (please correct me) but I think there will be support for custom player models via Steam Workshop, and most likely those were already made for Q3. For that you'll have to add/link them to your account in Steam, as free DLC (so two clicks). From what I've read in Twitch chats, gibs are coming back. You have enough experience after all of these years to finally bring in some serious ordnance and make the difference. We had our ups and downs, we gamers and you devs but we trust you not to break the game but to revive it or at least go down fighting. Sync and Sponge, please dont fuck this up. then we might finally, FINALLY get somewhere after all of these years. good technical support with devs listening keenly to what quakers say game forums that are not filled with nazi mods deleting anything that doesnt conform to their real and imagined forum rules a dev team that has their heads on their shoulders and not up their asses stats removed/reworked so people will finally start playing this game for fun like we did in 90s and not like now where veryone faps to their elo and cries over lost percents of accuracy steam workshop so we can make obscene things to use ingame vac so the cheaters will finally get fisted for good optimized maps so we dont have lag/performance spikes on some of the new ones ![]() ![]() IMHO Teletubbies skins in QL would be pretty neat. If I wanted sensivity I'd watch Teletubbies. This game is about brutal combat, not some bullshit sensitivity. Stop making things up and rewriting history. Everything that noctis and megaman3 say in #58 #60 #62ħ. Quakelive was released on Steam Sep 17, 2014, one year and one month ago today, not years agoĥ. The fact that conversation took place a year ago, and has been sat visible online since, does not mean I've been 'saying the same thing for years', it was still just a comment at the time that it was said, though it does happen to also be correct if you read it rather than the version you're making up.Ĥ. (Oh and this chat about runes - but that's not really relevant here)ģ. The only time I recall arguing about stats, and specifically bringing ql.leeto.fi into it was in comparison to how many Q3A players there were, that entire conversation is here for posterity : I've never said that, that makes no sense whatsoever, only that players currently online reported by steam, even across a 24 hour period, is absolutely not equal to the total number of people that you could consider to be players (ie, have the game installed and like to play every now and again).Ģ.
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